Extruded metal logo text at sunset. A real render from the production GPU, the bpy script that produced it, the settings and the GPU seconds. Pass the script's URL as scene_url to get the same result.

| Prompt | Render https://render.janction.jp/samples/ex03_logo_metal_text.py at 1920x1080, 128 samples, sunset preset. |
|---|---|
| MCP call | render_final(scene_url="https://render.janction.jp/samples/ex03_logo_metal_text.py", frame_start=1, frame_end=1, samples=128, output="png", width=1920, height=1080, environment="sunset") |
| GPU s / round trip | 6.2 s / 7 s |
| Price at the planned rate | 0.6 JPY (charged 0 during the beta) |
| Rendered on | 2026-10-07 |
| Blender | 5.0 |
| frame_start | 1 |
|---|---|
| frame_end | 1 |
| samples | 128 |
| denoise | True |
| output | png |
| width | 1920 |
| height | 1080 |
| environment | sunset |
ex03_logo_metal_text.py. It builds the scene, the camera and the frame range; resolution, samples, denoising and the GPU are set by the service.
"""JANCTION Render example 03: extruded metal logo text on a glossy floor under the sunset preset (one still).
Reproduce: render_final(scene_url="https://render.janction.jp/samples/ex03_logo_metal_text.py",
width=1920, height=1080, samples=128, environment="sunset")
Change the word in TEXT to make your own.
"""
import math
import bpy
from mathutils import Vector
TEXT = "RENDER"
for ob in list(bpy.data.objects):
bpy.data.objects.remove(ob, do_unlink=True)
scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = 1
def material(name, color, roughness=0.5, metallic=0.0, **inputs):
mat = bpy.data.materials.new(name)
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (*color, 1.0)
bsdf.inputs["Roughness"].default_value = roughness
bsdf.inputs["Metallic"].default_value = metallic
for key, value in inputs.items():
bsdf.inputs[key].default_value = value
return mat
def add(op, name, mat=None, **kw):
getattr(bpy.ops.mesh, op)(**kw)
ob = bpy.context.object
ob.name = name
if mat is not None:
ob.data.materials.append(mat)
return ob
def look_at(ob, target):
ob.rotation_euler = (Vector(target) - ob.location).to_track_quat("-Z", "Y").to_euler()
def camera(location, target, lens=50.0):
data = bpy.data.cameras.new("Camera")
data.lens = lens
cam = bpy.data.objects.new("Camera", data)
scene.collection.objects.link(cam)
cam.location = location
look_at(cam, target)
scene.camera = cam
return cam
def light(name, kind, location, energy, target=None, size=1.0, color=(1.0, 1.0, 1.0)):
data = bpy.data.lights.new(name, kind)
data.energy = energy
data.color = color
if kind == "AREA":
data.size = size
ob = bpy.data.objects.new(name, data)
scene.collection.objects.link(ob)
ob.location = location
if target is not None:
look_at(ob, target)
return ob
gold = material("Gold", (0.92, 0.76, 0.42), roughness=0.22, metallic=1.0)
dark = material("Floor", (0.04, 0.04, 0.05), roughness=0.12)
add("primitive_plane_add", "Floor", dark, size=40)
font = bpy.data.curves.new("Logo", "FONT")
font.body = TEXT
font.size = 1.7
font.extrude = 0.22
font.bevel_depth = 0.035
font.bevel_resolution = 4
font.align_x = "CENTER"
font.materials.append(gold)
logo = bpy.data.objects.new("Logo", font)
scene.collection.objects.link(logo)
logo.rotation_euler = (math.pi / 2, 0, 0)
logo.location = (0, 0, 0.02)
light("Fill", "AREA", (-4.0, -4.0, 4.0), 200, target=(0, 0, 0.6), size=3.0, color=(1.0, 0.9, 0.8))
camera((0.0, -9.5, 2.4), (0.0, 0.0, 0.7), lens=40)
JANCTION Render v0.4.20 · JasmyLab Inc. · Updated 2026-10-07 · Tested with Blender 5.0, JANCTION Render 0.4.20 · 日本語