
Render https://render.janction.jp/samples/ex25_isometric_office.py as a 1200x1200 still, 128 samples, overcast preset.
Reproducible JANCTION operator example. Source script and measured render settings are included; edit the script and render it again with your own key.
Rendered from benchmark run through JANCTION Render
| resolution | 1200 x 1200 |
|---|---|
| frames | 1 |
| samples | 128 |
| engine | Cycles / Blender 5.0 |
| lighting | overcast |
| GPU time | 3.67 s (GPU/CUDA) |
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"""JANCTION Render example 25: an isometric office corner with an orthographic camera (one still).
Reproduce: render_final(scene_url="https://render.janction.jp/samples/ex25_isometric_office.py",
width=1200, height=1200, samples=128, environment="overcast")
Two walls, a floor, a desk with a monitor, a chair, a shelf, plants and a bright window, all from cubes and
cylinders. The camera is orthographic at the classic isometric angles (54.7 and 45 degrees).
"""
import math
import bpy
from mathutils import Vector
for ob in list(bpy.data.objects):
bpy.data.objects.remove(ob, do_unlink=True)
scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = 1
def material(name, color, roughness=0.6, emission=0.0):
mat = bpy.data.materials.new(name)
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (*color, 1.0)
bsdf.inputs["Roughness"].default_value = roughness
if emission:
bsdf.inputs["Emission Color"].default_value = (*color, 1.0)
bsdf.inputs["Emission Strength"].default_value = emission
return mat
def box(name, size, location, mat, rotation=0.0):
bpy.ops.mesh.primitive_cube_add(size=1, location=location)
ob = bpy.context.active_object
ob.name = name
ob.scale = size
ob.rotation_euler = (0, 0, rotation)
ob.data.materials.append(mat)
bev = ob.modifiers.new("Bevel", "BEVEL")
bev.width = 0.02
bev.segments = 2
return ob
def cyl(name, radius, depth, location, mat, vertices=32):
bpy.ops.mesh.primitive_cylinder_add(vertices=vertices, radius=radius, depth=depth, location=location)
ob = bpy.context.active_object
ob.name = name
ob.data.materials.append(mat)
return ob
wall = material("Wall", (0.86, 0.84, 0.8))
floor = material("Floor", (0.55, 0.4, 0.28), roughness=0.45)
wood = material("Desk", (0.72, 0.56, 0.4), roughness=0.4)
dark = material("Dark", (0.06, 0.06, 0.07), roughness=0.3)
screen = material("Screen", (0.35, 0.65, 1.0), emission=2.5)
fabric = material("Fabric", (0.2, 0.35, 0.55), roughness=0.8)
leaf = material("Leaf", (0.18, 0.45, 0.2), roughness=0.7)
pot = material("Pot", (0.75, 0.42, 0.3), roughness=0.5)
glow = material("Window", (1.0, 0.95, 0.85), emission=4.0)
box("Floor", (4, 4, 0.1), (0, 0, -0.05), floor)
box("WallBack", (4, 0.1, 2.6), (0, 2.05, 1.3), wall)
box("WallLeft", (0.1, 4, 2.6), (-2.05, 0, 1.3), wall)
box("Window", (0.02, 1.4, 1.0), (-1.99, 0.4, 1.55), glow)
box("DeskTop", (1.6, 0.75, 0.05), (0.2, 1.4, 0.75), wood)
for dx in (-0.72, 0.72):
box("DeskLeg", (0.05, 0.65, 0.72), (0.2 + dx, 1.4, 0.37), dark)
box("Monitor", (0.75, 0.04, 0.45), (0.2, 1.62, 1.12), dark)
box("MonitorScreen", (0.7, 0.01, 0.4), (0.2, 1.595, 1.12), screen)
box("Stand", (0.06, 0.06, 0.2), (0.2, 1.65, 0.86), dark)
box("Keyboard", (0.45, 0.15, 0.02), (0.2, 1.25, 0.785), dark)
box("Seat", (0.5, 0.5, 0.08), (0.2, 0.75, 0.48), fabric)
box("Back", (0.5, 0.07, 0.55), (0.2, 0.5, 0.8), fabric)
cyl("ChairPost", 0.04, 0.42, (0.2, 0.75, 0.22), dark)
cyl("ChairBase", 0.28, 0.04, (0.2, 0.75, 0.02), dark)
box("Shelf", (0.35, 1.4, 1.6), (-1.8, -0.9, 0.8), wood)
for i, z in enumerate((0.35, 0.8, 1.25)):
for j in range(4):
box(f"Book{i}{j}", (0.22, 0.06, 0.28), (-1.7, -1.4 + j * 0.12 + i * 0.05, z + 0.14), material(f"Book{i}{j}", (0.3 + 0.15 * j, 0.25 + 0.1 * i, 0.5 - 0.1 * j)))
for k, (x, y, s) in enumerate(((1.6, 1.6, 1.0), (1.5, -1.3, 0.8))):
cyl(f"Pot{k}", 0.18 * s, 0.35 * s, (x, y, 0.175 * s), pot)
bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=2, radius=0.32 * s, location=(x, y, 0.62 * s))
bush = bpy.context.active_object
bush.data.materials.append(leaf)
bpy.ops.object.light_add(type="AREA", location=(-1.0, 0.4, 1.6))
win = bpy.context.active_object
win.data.energy = 120
win.data.size = 1.2
win.rotation_euler = (0, math.radians(-90), 0)
# アイソメ: 部屋の中心から (1, -1, 1) の向きに離し、平行投影の幅を部屋の大きさに合わせる
center = Vector((0.0, 0.0, 1.0))
bpy.ops.object.camera_add(location=center + Vector((1.0, -1.0, 1.0)) * 12)
cam = bpy.context.active_object
cam.data.type = "ORTHO"
cam.data.ortho_scale = 7.6
cam.rotation_euler = (center - cam.location).to_track_quat("-Z", "Y").to_euler()
scene.camera = cam
ChatGPT · Claude · Grok · Perplexity
Use JANCTION Render (MCP server https://render.janction.jp/mcp) to make a render like this one: https://render.janction.jp/r/dkwissh3rq . First ask me what to change (my own model or scene, colors, camera), preview first, and ask me before the final render.
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Rendered with JANCTION Render, a Blender render farm for AI agents (new keys start free). Render your own .blend or bpy script: see how to connect, or add the MCP URL https://render.janction.jp/mcp?src=share to Claude.ai, ChatGPT, Cursor or any MCP client. Report a problem with this page at the support page.
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JANCTION Render v0.4.209 · JasmyLab Inc. · Updated 2026-10-26 · Tested with Blender 3.6 / 4.2 / 4.5 / 5.0 / 5.2, JANCTION Render 0.4.209 · 日本語