JANCTION Render の実測です。NVIDIA RTX PRO 6000 Blackwell Max-Q Workstation Edition (96 GB) 1 枚で、720p・64 サンプルの 24 コマ MP4 が GPU 約 59 秒、1080p・128 サンプルの 48 コマが約 322 秒、4 コマの試し描きが約 4 秒。無料ベータ中は請求しません(予定単価 0.1 円/GPU 秒で換算した目安を併記)。
数字はすべて本番の受付の記録(2026-09-30 to 2026-10-02)からの転記で、シーンは案内ページと同じ単純なもの(キューブ、サル、床)です。重いシーン(高いサンプル数、ボリューム、大きなテクスチャ)は比例して長くなります。 往復は入れてから受け取るまでの秒数(列の待ちが無いとき)。
| 種類 | 入力 | コマ | 解像度 | サンプル | 照明 | GPU 秒 | 往復 | 料金の目安 | 出力 | 入口 |
|---|---|---|---|---|---|---|---|---|---|---|
| preview | bpy script (rotating cube) | 4 of 24 (tiled) | 640x360 tiles | 16 | scene lights | 4 | 8 s | 0.4 円 | sheet.png | Claude.ai (remote MCP) |
| final | bpy script (rotating cube) | 24 | 1280x720 | 64 | scene lights | 58.7 | 65 s | 5.9 円 | output.mp4 (24 fps) | CLI / Claude.ai |
| final | bpy script (rotating cube) | 48 | 1280x720 | 64 | scene lights | 117.3 | 125 s | 11.7 円 | output.mp4 | CLI |
| final | bpy script (rotating cube) | 48 | 1920x1080 | 128 | scene lights | 322.3 | 335 s | 32.2 円 | output.mp4 | Claude Code (stdio MCP) |
| preview | bpy script (monkey + floor) | 1 | 960x540 | 16 | scene lights | 2.4 | 6 s | 0.2 円 | frame_0001.png | Claude.ai |
| preview | glTF file (hand-written pyramid) + assets | 1 | 640x360 | 8 | studio (backdrop hidden) | 1.8 | 7 s | 0.2 円 | frame_0001.png | HTTP API |
| preview | bpy script (torus) | 1 | 640x360 | 8 | night, Blender 5.2 | 1.9 | 8 s | 0.2 円 | frame_0001.png | HTTP API |
| final (EEVEE, webm) | bpy script (spinning monkey + floor) | 24 | 960x540 | 32 | scene lights | 25.1 | 28 s | 2.5 円 | output.webm (VP9) | HTTP API |
| final (Cycles, mp4) | bpy script (spinning monkey + floor) | 24 | 960x540 | 32 | scene lights | 35.9 | 39 s | 3.6 円 | output.mp4 (H.264) | HTTP API |
| final (ProRes) | bpy script (spinning monkey + floor) | 6 | 640x360 | 16 | scene lights | 5.4 | 7 s | 0.5 円 | output.mov (ProRes 422 HQ) | HTTP API |
| preview (EEVEE) | bpy script (spinning monkey + floor) | 4 of 24 (tiled) | 640x360 tiles | 16 | scene lights | 8.1 | 10 s | 0.8 円 | sheet.png | HTTP API |
| preview (compare) | bpy script (monkey + floor) | 1 x 4 presets | 320x180 tiles | 16 | studio / sunset / overcast / night | 2.6 | 5 s | 0.3 円 | sheet.png with labels | HTTP API |
| preview (orbit) | bpy script (monkey + floor) | 4 angles (0/90/180/270 deg) | 320x180 tiles | 8 | sunset | 2.5 | 7 s | 0.2 円 | sheet.png | HTTP API |
| final (orbit) | bpy script (monkey + metal cube) | 48 (one full turn) | 960x540 | 24 | studio | 75.7 | 80 s | 7.6 円 | output.mp4 (24 fps) | HTTP API |


Using JANCTION Render, build a glossy red cube rotating on a grey floor and show me a 4-frame preview.Render 24 frames at 1280x720 as an MP4.janction-render render cube_scene.py --frames 1-48 --size 1280x720 --samples 64 --waitRender the final 48 frames at 1080p with 128 samples.Show me one preview frame at 960x540.POST /v1/files pyramid.gltf, then POST /v1/jobs {kind: preview, environment: studio, environment_visible: false}blender="5.2", environment="night"POST /v1/jobs {kind: final, engine: "eevee", output: "webm", frame_start: 1, frame_end: 24, width: 960, height: 540, samples: 32}Same scene on Cycles: POST /v1/jobs {kind: final, frame_start: 1, frame_end: 24, width: 960, height: 540, samples: 32}output: "prores"engine: "eevee" (slower than Cycles for a preview: EEVEE compiles shaders for about 7 s in every fresh container; the same 4 frames on Cycles took 2.2 GPU s)POST /v1/jobs {kind: preview, environment: "compare", width: 640, height: 360, samples: 16} (all four presets in one Blender session)orbit=true, environment="sunset"render_final(orbit=true, orbit_frames=48, width=960, height=540, samples=24, environment="studio")更新 2026-10-02。運営: JasmyLab Inc.。
JANCTION Render v0.4.0 · JasmyLab Inc. · English