製品写真: ガラスの瓶。本番の GPU で描いた本物の結果と、そのまま動く bpy スクリプト、設定、GPU 秒。スクリプトの URL を scene_url に渡せば同じものが出ます。

| 頼んだ文 | https://render.janction.jp/samples/ex01_product_bottle.py を studio プリセット、1440x1440、128 サンプルで 1 枚描いて。 |
|---|---|
| MCP の呼び出し | render_final(scene_url="https://render.janction.jp/samples/ex01_product_bottle.py", frame_start=1, frame_end=1, samples=128, output="png", width=1440, height=1440, environment="studio") |
| GPU 秒 / 往復 | 166.5 s / 168 s |
| 料金の目安(予定単価) | 16.7 JPY (ベータ中は 0 円) |
| 描いた日 | 2026-10-07 |
| Blender | 5.0 |
| frame_start | 1 |
|---|---|
| frame_end | 1 |
| samples | 128 |
| denoise | True |
| output | png |
| width | 1440 |
| height | 1440 |
| environment | studio |
ex01_product_bottle.py。シーン・カメラ・コマ範囲だけを組み、解像度・サンプル・ノイズ除去・GPU はサービスが決めます。
"""JANCTION Render example 01: product shot of a glass bottle on a studio backdrop (one still).
Reproduce: render_final(scene_url="https://render.janction.jp/samples/ex01_product_bottle.py",
width=1440, height=1440, samples=128, environment="studio")
The receptionist sets resolution, samples, denoising and the GPU; this script only builds the scene,
the camera and the frame range.
"""
import math
import bpy
from mathutils import Vector
for ob in list(bpy.data.objects):
bpy.data.objects.remove(ob, do_unlink=True)
scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = 1
def material(name, color, roughness=0.5, metallic=0.0, **inputs):
mat = bpy.data.materials.new(name)
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (*color, 1.0)
bsdf.inputs["Roughness"].default_value = roughness
bsdf.inputs["Metallic"].default_value = metallic
for key, value in inputs.items():
bsdf.inputs[key].default_value = value
return mat
def smooth(ob):
for p in ob.data.polygons:
p.use_smooth = True
return ob
def add(op, name, mat=None, **kw):
getattr(bpy.ops.mesh, op)(**kw)
ob = bpy.context.object
ob.name = name
if mat is not None:
ob.data.materials.append(mat)
return ob
def look_at(ob, target):
ob.rotation_euler = (Vector(target) - ob.location).to_track_quat("-Z", "Y").to_euler()
def camera(location, target, lens=50.0):
data = bpy.data.cameras.new("Camera")
data.lens = lens
cam = bpy.data.objects.new("Camera", data)
scene.collection.objects.link(cam)
cam.location = location
look_at(cam, target)
scene.camera = cam
return cam
def light(name, kind, location, energy, target=None, size=1.0, color=(1.0, 1.0, 1.0)):
data = bpy.data.lights.new(name, kind)
data.energy = energy
data.color = color
if kind == "AREA":
data.size = size
ob = bpy.data.objects.new(name, data)
scene.collection.objects.link(ob)
ob.location = location
if target is not None:
look_at(ob, target)
return ob
glass = material("Glass", (0.85, 0.95, 0.92), roughness=0.04, **{"Transmission Weight": 1.0, "IOR": 1.45})
liquid = material("Liquid", (0.95, 0.55, 0.12), roughness=0.08, **{"Transmission Weight": 1.0, "IOR": 1.36})
cap = material("Cap", (0.03, 0.03, 0.03), roughness=0.45)
paper = material("Label", (0.96, 0.94, 0.88), roughness=0.7)
floor = material("Floor", (0.82, 0.82, 0.8), roughness=0.3)
wall = material("Wall", (0.9, 0.9, 0.88), roughness=0.8)
add("primitive_plane_add", "Floor", floor, size=24)
back = add("primitive_plane_add", "Backdrop", wall, size=24, location=(0, 4, 6))
back.rotation_euler = (math.pi / 2, 0, 0)
body = add("primitive_cylinder_add", "Bottle", glass, radius=0.5, depth=2.0, location=(0, 0, 1.0), vertices=96)
bev = body.modifiers.new("Bevel", "BEVEL")
bev.width = 0.12
bev.segments = 10
smooth(body)
neck = add("primitive_cylinder_add", "Neck", glass, radius=0.17, depth=0.7, location=(0, 0, 2.3), vertices=64)
smooth(neck)
inner = add("primitive_cylinder_add", "Liquid", liquid, radius=0.45, depth=1.55, location=(0, 0, 0.85), vertices=96)
smooth(inner)
top = add("primitive_cylinder_add", "Cap", cap, radius=0.21, depth=0.28, location=(0, 0, 2.78), vertices=64)
smooth(top)
label = add("primitive_cylinder_add", "Label", paper, radius=0.505, depth=0.62, location=(0, 0, 0.95), vertices=96,
end_fill_type="NOTHING")
smooth(label)
light("Key", "AREA", (3.0, -3.0, 4.0), 450, target=(0, 0, 1.2), size=2.5)
light("Rim", "AREA", (-3.0, 3.0, 3.0), 250, target=(0, 0, 1.4), size=1.5, color=(0.9, 0.95, 1.0))
camera((0.0, -7.8, 1.5), (0.0, 0.0, 1.4), lens=70)
JANCTION Render v0.4.20 · JasmyLab Inc. · 更新 2026-10-07 · 検証 Blender 5.0, JANCTION Render 0.4.20 · English